All posts tagged: Board Game

Not Monopoly, Again!

The board game design is not finalised yet, but we made progress with the game mechanics. I’m pushing for a quick 30 min game that does not depend upon money but is all about the debt you collect. It’s my antithesis of monopoly. After the lecture on Mods and Machinima, my first thought was: how do you mod a board game? You can’t install a pre-constructed object and implement it into the game data structure. You would have to do it yourself – even learn new rules. The thing is, I learnt it’s not that complicated. You just have to convince yourself and others, that Monopoly could be good – if we got rid of the houses and we all got super powers. “Board game mash up: Cluedo + Scrabble” Hide & Seek Productions have developed a multi-platform guide that puts different board games together to revitalise the play. Boards games can become boring, predictable and long – especially if its some the most common family board games: Cluedo, Monopoly, Scrabble, and Trivial Pursuit. Hide & Seeks book ‘The Boardgame Remix Kit’ …

The Assessment | Board Game Design

The process of developing a board game is challenging my idea of what I think is fun, how do I make something fun, and AM I STILL FUN?  This introspective examination of my relationship with the concept of play is uncomfortable to do as an adult, because I believe the fundamentals have been established as a child. Furthermore, when other people contribute to the development of the game, I have to rethink why I initially thought my idea was “fun”. So, in week 3 I avoided this self-examination and spent the seminar focussed solely on detailing my idea for a competitive last-[person]-standing game, in the vein of Battle Royale or the Hunger Games. Where players are competing for a HD by cheating and sabotaging other players. But since Week 3, I have self-reflected on my process and challenged why I believe my game was fun. And it wasn’t fun, yet. My game idea is focused on cooperative play, and introduces the possibility for many people to win, while still having an overall winner. These changes were made in …

Can I Make A Board Game?

I‘M A MAKER – I created a draft game-board based on a team member’s rough sketch. She wanted to adapt the game Grow Home into a board game, so she sketched out Snakes and Ladders with robots. Four players control their robot up a floating mountain (or through a cave system), to reach the home flower at the top of the board, before the other players do. Each robot carries a crystal that can be used to advantage themselves or disadvantage others, based on a card system. My draft is rudimentary, but I’m comfortable with it not looking good. I know it would be harmful to be a perfectionist during pre-development. Idea Time: How I would further develop the Grow Home board game concept: Each player has their own coloured die (red, blue, green, and yellow), and they’re rolled together into a bowl. All players move, determined by their coloured die, at the same time, than collect a card. All players play a card (or chose not to) on the table to cause an action; either to yourself, or to …

The Adventurers: a board game review

The Adventurers: The Temple of Chac is designed to prevent you from winning – that doesn’t sound like a fun board game. In order to win, five detailed player miniatures must travel between two slow moving walls, across 10 unstable glyph tiles arranged over a lava pit, over an unstable bridge or over a waterfall, and reach the exit before a large plastic boulder blocks the corridor, ending the game even if your alive. It’s a hard game, even for experienced board game reviewer, Tom Vasel, “I have still not survived [a game].” But comments like this are said with enthusiasm for the game. The reward of playing The Adventurers isn’t from collecting treasure around the board tiles, it’s from beating the mechanisms designed to kill you. “I have still not survived [a game].” I’ve survived once, and admittedly winning felt better. I learnt quickly what I shouldn’t do, to survive; like don’t jump on the bridge (it will break) or don’t stay in the wall room too long (it will eventually crush you). This is the first issue of The Adventurers: the …