DIGC 310
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Not Monopoly, Again!

The board game design is not finalised yet, but we made progress with the game mechanics. I’m pushing for a quick 30 min game that does not depend upon money but is all about the debt you collect. It’s my antithesis of monopoly.

After the lecture on Mods and Machinima, my first thought was: how do you mod a board game? You can’t install a pre-constructed object and implement it into the game data structure. You would have to do it yourself – even learn new rules. The thing is, I learnt it’s not that complicated. You just have to convince yourself and others, that Monopoly could be good – if we got rid of the houses and we all got super powers.

“Board game mash up: Cluedo + Scrabble”

Hide & Seek Productions have developed a multi-platform guide that puts different board games together to revitalise the play. Boards games can become boring, predictable and long – especially if its some the most common family board games: Cluedo, Monopoly, Scrabble, and Trivial Pursuit. Hide & Seeks book ‘The Boardgame Remix Kit’ encourages gamers to re-purpose different pieces from the aforementioned board games and join them together to form new games.

Monopoly: Wooing, Marriage and Divorce Edition”

One of Hide & Seek’s mods is a “Valentine” edition of Monopoly. It puts 2 players together in a simulation of property management during divorce. For example, ‘if you land on a property that you and your partner own … while you’re there you can fiddle the paperwork to have it transferred to your name. Lay it out in front of you.” Hide & Seek’s changes to the original mechanics and the theme of Monopoly revitalises the game. Postigo (2007) notes that mods can contribute to the continued success of  a game, adding new experiences and new methods of interaction. Board games offer the opportunity to incorporate your own “house rules”.

“Play with more than one pawn.”

This rule by Yehuda (2006) made me rethink the role and relationship you exhibit in your game pieces.  As Yehuda describes, “by playing with two or more pawns, you take the simplest action – rolling the die – and change it into a decision making skill – which pawn do you want to move?” Your action now decides the fate of that pawn. Perhaps, the only way to advance is to leave a pawn behind to perish under a boulder in The Adventurers. Or, you decide who advances in life in Monopoly, transforming yourself from the player to a bureaucrat. Playing with more than one piece switches the direct relationship you have with the pawn, to a god that casts fate. It changes the narrative’s tense from present tense to past tense – you become a narrator with control of multiple storylines, instead of playing as an avatar.


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