Month: March 2015

I Hope I Don’t Draw A Procrastination Card

I’m betting on the Distinction grade, but a Credit seems realistic. I want the distinction, but I have a lot of things that will impact my timetable coming up, add a bad history with University, that might affect my input. I aim to have a working prototype of my independent game for week 6. To reach that I’ll be working on it outside of class by designing the game board, and asking for feedback from the class and friends. Additionally, I will be helping the group developing the game prototype Retail Despair, wherever I can, in particular themes and representation, to have a working prototype too. My experience working in retail compliments Brits experience and will balance the approach to framing the themes and objectives in the game. For the group game presentation I will speak about the game project I am the most excited about. But I will also contribute media assets, including visual aids and audio commentary. I will write about the narrative structure, but I’m not good at writing clear ideas so …

The Assessment | Board Game Design

The process of developing a board game is challenging my idea of what I think is fun, how do I make something fun, and AM I STILL FUN?  This introspective examination of my relationship with the concept of play is uncomfortable to do as an adult, because I believe the fundamentals have been established as a child. Furthermore, when other people contribute to the development of the game, I have to rethink why I initially thought my idea was “fun”. So, in week 3 I avoided this self-examination and spent the seminar focussed solely on detailing my idea for a competitive last-[person]-standing game, in the vein of Battle Royale or the Hunger Games. Where players are competing for a HD by cheating and sabotaging other players. But since Week 3, I have self-reflected on my process and challenged why I believe my game was fun. And it wasn’t fun, yet. My game idea is focused on cooperative play, and introduces the possibility for many people to win, while still having an overall winner. These changes were made in …

Tanya Grotter and the International Order of Copyright

Above is a small reading by me, from the first chapter of Tanya Grotter and the Magic Double Bass, only available in Russia and surrounding European countries. Dmitri Yemeta’s novel is reportedly inspired by J.K. Rowling’s Harry Potter series, a claim made by Time Warner protecting its copyright.  However, Yemeta’s publisher challenged the “copyright myth” (Collins 2008), and in true Russian fashion wrote 13 more books. So in 2008, Time Warner scored a tiny win: the Dutch courts banned the distribution of the Dutch translation of the Tanya Grotter series, ruling that Yemeta did not create a sufficiently new and independent work of art (Mar & Twining 2015). But, if it weren’t for this comic legal action, a person isolated in the Bavarian Mountains would never have heard of Harry Potter and the 7 book series, and I would never have heard of Tanya Grotter and the 14 book series. Therefore, while the Dutch translation is banned in Holland, I feel comfortable, under fair use, recording part of the unauthorised English translation, and making it accessible to the English speaking …

Dislike Club | A Radio Show

Dislike Club is a 20min story podcast examining new media through the lens of people who hate it, avoid it, or have stopped using it. If I could quit Facebook, I would’ve already, so I want to find others who share this dislike at University, and document their relationship with new media. The podcast is inspired by Benjamin Walker’s Theory of Everything podcast mini-series of the same name.  It documented a group of people who never joined Facebook, but formed ‘The Dislike Club’, to come together to debate what they should do about the pressure of big social media sites invading their privacy. Dislike Club will be a similar form to This American Life and 99% Invisible radio show’s narrative driven episodes, rather than a standard 2-4 person discussion panel. A host controls the focus of a topic and examines subjects and situations through interviews. It’s a produced story, rather than a live recording. I expect to produce a 20 min audio piece every 2 – 3 weeks. It’s ambitious, considering it is the first time I have created a podcast, but I will hopefully have …

Can I Make A Board Game?

I‘M A MAKER – I created a draft game-board based on a team member’s rough sketch. She wanted to adapt the game Grow Home into a board game, so she sketched out Snakes and Ladders with robots. Four players control their robot up a floating mountain (or through a cave system), to reach the home flower at the top of the board, before the other players do. Each robot carries a crystal that can be used to advantage themselves or disadvantage others, based on a card system. My draft is rudimentary, but I’m comfortable with it not looking good. I know it would be harmful to be a perfectionist during pre-development. Idea Time: How I would further develop the Grow Home board game concept: Each player has their own coloured die (red, blue, green, and yellow), and they’re rolled together into a bowl. All players move, determined by their coloured die, at the same time, than collect a card. All players play a card (or chose not to) on the table to cause an action; either to yourself, or to …